Memories

Apr. 20th, 2022 11:39 am
thegrifter: (Default)
Some Fancy Text Later
thegrifter: (pic#1926911)
OOC PERMISSIONS

Forward-dating: Go for it!
Backtagging: See above
Thread-hopping: Within reason
4th-walling: Just don't tell him he's a comic book character.

IC PERMISSIONS

Hugging: Awkwardly lovely, go for it
Kissing: Yes? He's not into dudes though, and he might react poorly
Shipping: I mean, if you really want to put up with this guy...
Fighting: The most likely scenario, anyway
Injury: Within reason, but I'd like to discuss it first
Death: Again, willing, but let's talk
Psychic abilities: Cole has a pretty intense psychic shield that kicks in when he's telepathically attacked, so we should probably talk about this if you're trying it.
Topics to be avoided: There aren't any topics that I out right won't discuss BUT it's polite to ask if it's something questionable.
thegrifter: (pic#1926913)


"You got the Grifter. You want something back, say something."

[ AUDIO | VIDEO | TEXT | ACTION ]
thegrifter: (pic#1926958)
Player information.
Name: Heather
Age: 35
Contact: [plurk.com profile] vikael | discord: vikael#0221
Other characters: Aaron | The Walking Dead, Loki | MCU, Arthur Curry | DCEU

Character information.
Character name: Cole Cash
Canon: Wildstorm Comics
Canon point: Wildcats Vol 4, Issue 7
Age: ~60 (looks 25ish)
Canon background: [here]

Abilities:
Guns: Cole is a master of various firearms, from pistols to sub-machine guns and even gatling guns. While in Team 7, he earned the moniker “Deadeye” for his marksmanship, and has yet to find a rival. His babies remain his twin PPV30s, which fire proto-matter packets that can be adjusted to different damage frequencies varying between stunning to armor-piercing blasts that could pock-mark a tank.

Explosives: Being a fan of “blow it up”, Cole has an impressive knowledge of explosives: grenades, bombs, plastic explosives, and more improvised fireworks (such as shooting a fuel tanker, or less largely, Molotov cocktails)
Martial Arts: Cole was trained in hand-to-hand combat while working with I.O. but received intensive Coda training from Zealot. Even still, he prefers keeping on the end of a gun.

Swords/Ceff blade: As mentioned above, he received Coda training from Zealot (the only man ever given the honor) and thus knows his way with a blade nearly as well as with his guns. While he can hold his own, even against multiple opponents, wielding steel, it’s not his preferred method.

Intense Research Skills: If there’s a way to find someone on the internet or through searching through archives, Cole will find it. It was something he learned organizing missions for his team in I.O. and he puts it to use almost everyday working for Halo. He has moderate hacking skills also.

Robotics Design/Programming: Come has created fully remote-controlled robot capable of performing covert operations as well as a living person.

Telekinesis/Telepathy: He has fine control over his telekinesis, being able to independently operate several firearms at once, but his telepathy is more like a battering ram, and while he can take control of people and read their minds, they are completely aware and for everything of their minds that flows into his, as much of Cole is seen by them. It's a double-edged sword, though, as the more often he uses his abilities, the less he becomes able to process the simple concepts of right and wrong, eventually losing anything resembling morality. It essentially gives him a growing god complex. He can, however, passively generate a telepathic shield that protects him from mental influence and that doesn't effect his moral compass.

Regenerative healing factor: Secondary effect of his experimentation, Cole hasn't aged a day since and can regenerate bones and recover from injuries that should have left him permanently disabled, but it's very slow, at roughly the same rate a normal human would heal if they were capable of it.
That being said, he isn't any stronger and doesn't have and greater endurance than a human at peak physical condition.

Strengths:
Fearless: To the point of coming off as suicidal at times, Cole isn't afraid of any situation, even if it's facing off against demonic entities, immortal beings who can move faster than he can see and think just as quickly, or rigging a warehouse to explode while he's still in it. Some have even claimed he had a death wish, and this isn't untrue, but he also knows there are a lot of people who'd suffer who don't deserve to if he doesn't do something, and it may as well be someone who punched his ticket to hell a long time ago.

Doggedly Loyal and selfless: While Cole isn't quick to trust anyone, once his trust is won, it's very difficult to shake his loyalty and devotion to the person or people who've won it. While he might complain, he's quick to jump up and protect those he cares for, even if they're way more durable and resilient than he is. He may be tough as nails and hard to deal with, but he won't hesitate to protect his 'family', even if that means dying (Hell, he might even like that part).

Unrelenting and unpredictable: If asked, Cole would call himself 'stubborn', but more so than that, he's tenacious to the point of not knowing when to stay down once he's been thrown down. More than just being very difficult to kill, he's chaotic and relentless in combat, making it nearly impossible to predict how he'll fight.

Weaknesses:
Self-destructive and pitying: While he is genuinely selfless, unconcerned with what happens to him as long as he protects innocents, due to his history and the mental scars he still carries both from the war and all the loss (including having to kill his own brother) and the destruction of his world (being partially their fault no less) coupled with what his abilities do to his mind if he uses them too often, Cole does have a death wish. One of the reasons he's so willing to rush off into danger when someone's in trouble is the prospect that he might not survive it. Too bad "removing the head and destroying the brain" are so necessary to kill him.

Impatient: It isn't to say that Cole has a short attention span, but he hates sitting around postulating when there's action to be taken, even losing his patience when the meeting discussing exactly what action is going to be taken takes too long. If he sees what could be the best solution, even if another scenario is playing out, he won't hesitate to take it, even if that means interrupting anything that might have resulted in a, well,less violent outcome.

Explosive temper and unpredictability: Cole has always had violent outbursts related to his temper and his life experiences haven't helped at all with that. His temper is tied to his impatience, and when he loses it, he is so volatile people don't bring him along on missions on which such a think would be a detriment. Because of his rash actions, also, he's been known to cause a lot of property and collateral damage to the point that the WildCATS had a clean up fund just for the Grifter.

Nightmares:
Insanity: Cole fears what his powers can do to his mind, fears becoming the monster he's seen his teammates become, and fears losing his humanity. It's why he hates being called a psychopath.
Being left alone: He hasn't aged a day since the experiments that augmented him, and he's beginning to see his old friends from the war grow old and die. He fears watching them and their children and their children grow old and die, being left with nothing and no one.

Network sample and prose sample: TDM Top Level has both!

Profile

thegrifter: (Default)
Cole Cash

Custom Text

"I'm the best at what I do, and what I do...is drink."
OSZAR »